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One of the people I DM for has a set of dice that he consistently gets good rolls on. Last night, he made 11 consecutive reflex saves to avoid being crushed by falling trees, culminating in a natural 20 that let him avoid the remaining six trees altogether.
Weighting dice is actually super difficult and doesn’t produce nearly as consistent results as you might think. I tried to make weighted dice many times with different methods, and it’s usually almost impossible to tell a difference in their rolls.
A Pit Fiend versus a lone adventurer with a sword&board loadout? Death has a lot to learn about DMing, starting with the phrase ‘level appropriate encounter.’
(It looks like a Pit Fiend. I suppose it could be a half-dragon ogre or somesuch.)
Cheer up, Mary. Only one mortal can beat Death at D&D… http://xkcd.com/393/
I was thinking the same thing!
One of the people I DM for has a set of dice that he consistently gets good rolls on. Last night, he made 11 consecutive reflex saves to avoid being crushed by falling trees, culminating in a natural 20 that let him avoid the remaining six trees altogether.
It was rather impressive.
you have considered that they are weighted, right?
Weighting dice is actually super difficult and doesn’t produce nearly as consistent results as you might think. I tried to make weighted dice many times with different methods, and it’s usually almost impossible to tell a difference in their rolls.
A Pit Fiend versus a lone adventurer with a sword&board loadout? Death has a lot to learn about DMing, starting with the phrase ‘level appropriate encounter.’
(It looks like a Pit Fiend. I suppose it could be a half-dragon ogre or somesuch.)